Search This Blog

Monday, March 6, 2017

Dashboard Complete and Compatibility

I'm proud to say that the dash is complete, I received my speedometer last Wednesday. now I won't go into any great detail on how it all works as I covered that in my previous post, but what I do want to cover is compatibility with American Truck Simulator. The simdash application works as it should when used with Euro Truck Simulator, American Truck Simulator, on the other hand, will not load the plugin in a normal game version. there are two necessary things you must do to ensure its compatibility. you will first have to go to your steam library, right click on ATS, then open properties, find your beta tab then opt into the unsupported 32-bit beta, even if your computer is based in 64-bit architecture, 32 bit will run just fine, I've been using the 32 bit for a few days straight now, no mod problems, no crashing, and I even see smoother frames now. The next step gets a little detailed so hang on, when you configure the ATS plugin through simdash it will place your files in these two locations, C:\Program Files (X86)\Steam\Steamapps\common\american truck simulator\bin
once you open the BIN folder you will see an X64 and X86 folder, each contains a PLUGIN folder, open the X86 folder, then the PLUGIN folder and copy the plugin in that folder, then go back to the X64 folder and paste the plugin into the PLUGIN folder and like magic you should receive an SDK request upon starting ATS. I'm not sure where the issue arrives, but the X64 plugin throws a 0000007E error, so the plugin is searching for dependencies but I don't know what. feel free to delete the eurotrucksim64 bit plugin in the X64 plugin folder, I'm not sure if it makes a difference but deleting it will remove the load error from your log if you're picky about it. I'm just about out of time today though so remember if you can dream, you can build it. if you have any questions feel free to comment below or on the video above.